Indian Journal of Research and Development Systems in Technologization (IJRDST)
ISSN: 2584-2579 (Online)
AUGMENTED REALITY (AR) AND VIRTUAL REALITY (VR) TOOLS FOR FLIPPED LEARNING
Author(s)
Sivakumar, R.D.* and Brindha, S. **
* Assistant Professor, Department of Computer Science, Bell Institute, Sivakasi West.
** Former Assistant Professor, Department of Business Administration, Sivakasi
Abstract
Recently the concepts of augmented reality (AR) and virtual reality (VR) became very popular as innovative technologies in learning processes especially in the framework of flipped learning. This paper aims to review the use of AR and VR technologies in the implementation of the flipped learning model that involves taking class content outside the classroom and coming to class to work through examples. AR enables learners to place virtual content on objects in the real world which can be beneficial in the demonstration of certain concepts through the use of virtual reality and models. While CBT places its learners in controlled scenarios for learning based on computer programs, VR predominantly exposes the learners to computer-created settings with actual life experience simulations, which cannot be done in classrooms. Thus, AR and VR in flipped learning environments enable teachers to individualize the learning process and satisfy the needs of learners, increase and facilitate their engagement, as well as enhance knowledge retention among them. This abstract also provides an overview of different software and applications in AR and VR that can enhance flipped learning including science and virtual laboratories, social studies history reconstructed, and language learning environments. In addition, they have discussed about the advantages and disadvantages of implementing the AR and VR in educational field such as technological enhancement, cost aspect, and need for faculty development. The paper concludes by addressing the benefits that can be derived from AR and VR in transformation of education so as to offer students more engaging, unique, and individualized experiences designed to connect theories learnt in class with real-world practices hence improving student learning outcomes as well as preparing them for future changes portraying a technology-driven society today.
Keywords : Augmented Reality, Virtual Reality, Flipped Learning, Educational Technology, Interactive Learning, Experiential Learning, Digital Learning Tools and Personalized Learning.
Volume : 1
Issue : 4
Pages : 29 - 35
Date of Publication : June 2024
Published By
IJRDST
Published In
Indian Journal of Research and Development Systems in Technologization
(IJRDST)